From alt.folklore.computers Thu Jul 9 11:37:32 1992 Path: daimi!dkuug!sunic!mcsun!uunet!cis.ohio-state.edu!ucbvax!THEP.LU.SE!magnus From: magnus@THEP.LU.SE (Magnus Olsson) Newsgroups: alt.folklore.computers Subject: Re: Wumpus Message-ID: <9207071854.AA21847@thep.lu.se> Date: 7 Jul 92 18:55:59 GMT Sender: daemon@ucbvax.BERKELEY.EDU Lines: 258 In article <1992Jul6.215117.1@hmivax.humgen.upenn.edu> bailey@hmivax.humgen.upenn.edu (Charles Bailey) writes: >Likewise. Someday, if I get the time, I'll have to hunt around and see whether >I still have the BASIC source for this, and how much my memory has faded. Below is the source code for _one_ (rather simple) Wumpus version, which I found in the PC-BLUE collection on SIMTEL20. I believe this is pretty much the same version that was published in David Ahl's "101 Bsaic Computer Games" (or, possibly, in the sequel). That book also contained an interesting article about the user response to "Wumpus" - apparently, some people got very enthusiastic, since they had never seen anything like it before. I don't know if "Wumpus" predates "ADVENT", but at least for hobbyists with small machines, "Wumpus" must have been the first excercise in virtual reality (well, sort of) to reach their systems. If I've understood correctly, the new thing about "Wumpus" was that it kept a consistent, non-trivial internal map - all earlier games (at least for micros) had either a trivial map (like a featureless 10x10 grid) or a totally random one. And, BTW, the code below contains the original dodecahedral cave - Ahl's book contains several other caves, including one shaped like a Moebius strip and one where all the passages were one-way only. Magnus Olsson | \e+ /_ Dept. of Theoretical Physics | \ Z / q University of Lund, Sweden | >----< Internet: magnus@thep.lu.se | / \===== g Bitnet: THEPMO@SELDC52 | /e- \q Source code (220 lines) follows below (press "n" if you aren't interested!) 5 REM *** HUNT THE WUMPUS *** 10 DIM P(5) 15 PRINT "INSTRUCTIONS (Y-N)"; 20 INPUT I$ 25 IF I$="N" THEN 35 30 GOSUB 375 35 GOTO 80 80 REM *** SET UP CAVE (DODECAHEDRAL NODE LIST) *** 85 DIM S(20,3) 90 FOR J=1 TO 20 95 FOR K=1 TO 3 100 READ S(J,K) 105 NEXT K 110 NEXT J 115 DATA 2,5,8,1,3,10,2,4,12,3,5,14,1,4,6 120 DATA 5,7,15,6,8,17,1,7,9,8,10,18,2,9,11 125 DATA 10,12,19,3,11,13,12,14,20,4,13,15,6,14,16 130 DATA 15,17,20,7,16,18,9,17,19,11,18,20,13,16,19 135 DEF FNA(X)=INT(20*RND(1))+1 140 DEF FNB(X)=INT(3*RND(1))+1 145 DEF FNC(X)=INT(4*RND(1))+1 150 REM *** LOCATE L ARRAY ITEMS *** 155 REM *** 1-YOU, 2-WUMPUS, 3&4-PITS, 5&6-BATS *** 160 DIM L(6) 165 DIM M(6) 170 FOR J=1 TO 6 175 L(J)=FNA(0) 180 M(J)=L(J) 185 NEXT J 190 REM *** CHECK FOR CROSSOVERS (IE L(1)=L(2), ETC) *** 195 FOR J=1 TO 6 200 FOR K=1 TO 6 205 IF J=K THEN 215 210 IF L(J)=L(K) THEN 170 215 NEXT K 220 NEXT J 225 REM *** SET NO. OF ARROWS *** 230 A=5 235 L=L(1) 240 REM *** RUN THE GAME *** 245 PRINT "HUNT THE WUMPUS" 250 REM *** HAZARD WARNING AND LOCATION *** 255 GOSUB 585 260 REM *** MOVE OR SHOOT *** 265 GOSUB 670 270 ON O GOTO 280,300 275 REM *** SHOOT *** 280 GOSUB 715 285 IF F=0 THEN 255 290 GOTO 310 295 REM *** MOVE *** 300 GOSUB 975 305 IF F=0 THEN 255 310 IF F>0 THEN 335 315 REM *** LOSE *** 320 PRINT "HA HA HA - YOU LOSE!" 325 GOTO 340 330 REM *** MOVE *** 335 PRINT "HEE HEE HEE - THE WUMPUS'LL GET YOU NEXT TIME!!" 340 FOR J=1 TO 6 345 L(J)=M(J) 350 NEXT J 355 PRINT "SAME SETUP (Y-N)"; 360 INPUT I$ 365 IF I$<>"Y"THEN 170 370 GOTO 230 375 REM *** INSTRUCTIONS *** 380 PRINT "WELCOME TO 'HUNT THE WUMPUS'" 385 PRINT " THE WUMPUS LIVES IN A CAVE OF 20 ROOMS. EACH ROOM" 390 PRINT "HAS 3 TUNNELS LEADING TO OTHER ROOMS. (LOOK AT A" 395 PRINT "DODECAHEDRON TO SEE HOW THIS WORKS-IF YOU DON'T KNOW" 400 PRINT "WHAT A DODECAHEDRON IS, ASK SOMEONE)" 405 PRINT 410 PRINT " HAZARDS:" 415 PRINT " BOTTOMLESS PITS - TWO ROOMS HAVE BOTTOMLESS PITS IN THEM 420 PRINT " IF YOU GO THERE, YOU FALL INTO THE PIT (& LOSE!)" 425 PRINT " SUPER BATS - TWO OTHER ROOMS HAVE SUPER BATS. IF YOU" 430 PRINT " GO THERE, A BAT GRABS YOU AND TAKES YOU TO SOME OTHER" 435 PRINT " ROOM AT RANDOM. (WHICH MAY BE TROUBLESOME)" 440 INPUT "TYPE AN E THEN RETURN ";W9 445 PRINT " WUMPUS:" 450 PRINT " THE WUMPUS IS NOT BOTHERED BY HAZARDS (HE HAS SUCKER" 455 PRINT " FEET AND IS TOO BIG FOR A BAT TOO LIFT). USUALLY" 460 PRINT " HE IS ASLEEP. TWO THINGS WAKE HIM UP:YOU SHOOTING AN" 465 PRINT " OR YOU ENTERING HIS ROOM." 470 PRINT " IF THE WUMPUS WAKES HE MOVES (P=.75) ONE ROOM" 475 PRINT " OR STAYS STILL (P=.25). AFTER THAT, IF HE IS WHERE YOU" 480 PRINT " ARE, HE EATS YOU UP AND YOU LOSE!" 485 PRINT 490 PRINT " YOU:" 495 PRINT " EACH TURN YOU MAY MOVE OR SHOOT A CROOKED ARROW" 500 PRINT " MOVING: YOU CAN MOVE ONE ROOM (THRU ONE TUNNEL)" 505 PRINT " ARROWS: YOU HAVE 5 ARROWS. YOU LOSE WHEN YOU RUN OUT 510 PRINT " EACH ARROW CAN GO FROM 1 TO 5 ROOMS. YOU AIM BY TELLIN 515 PRINT " THE COMPUTER THE ROOM#S YOU WANT THE ARROW TO GO TO." 520 PRINT " IF THE ARROW CAN'T GO THAT WAY (IF NO TUNNEL) IT MOVES" 525 PRINT " AT RANDOM TO THE NEXT ROOM." 530 PRINT " IF THE ARROW HITS THE WUMPUS, YOU WIN." 535 PRINT " IF THE ARROW YOU, YOU LOSE." 540 INPUT "TYPE AN E THEN RETURN ";W9 545 PRINT " WARNINGS:" 550 PRINT " WHEN YOU ARE ONE ROOM AWAY FROM A WUMPUS OR HAZARD," 555 PRINT " THE COMPUTER SAYS:" 560 PRINT " WUMPUS: 'I SMELL A WUMPUS'" 565 PRINT " BAT : 'BATS NEARBY'" 570 PRINT " PIT : 'I FEEL A DRAFT'" 575 PRINT 580 RETURN 585 REM *** PRINT LOCATION & HAZARD WARNINGS *** 590 PRINT 595 FOR J=2 TO 6 600 FOR K=1 TO 3 605 IF S(L(1),K)<>L(J) THEN 640 610 ON J-1 GOTO 615,625,625,635,635 615 PRINT "I SMELL A WUMPUS!" 620 GOTO 640 625 PRINT "I FEEL A DRAFT" 630 GOTO 640 635 PRINT "BATS NEARBY!" 640 NEXT K 645 NEXT J 650 PRINT "YOU ARE IN ROOM "L(1) 655 PRINT "TUNNELS LEAD TO "S(L,1);S(L,2);S(L,3) 660 PRINT 665 RETURN 670 REM *** CHOOSE OPTION *** 675 PRINT "SHOOT OR MOVE (S-M)"; 680 INPUT I$ 685 IF I$<>"S" THEN 700 690 O=1 695 RETURN 700 IF I$<>"M" THEN 675 705 O=2 710 RETURN 715 REM *** ARROW ROUTINE *** 720 F=0 725 REM *** PATH OF ARROW *** 735 PRINT "NO. OF ROOMS (1-5)"; 740 INPUT J9 745 IF J9<1 THEN 735 750 IF J9>5 THEN 735 755 FOR K=1 TO J9 760 PRINT "ROOM #"; 765 INPUT P(K) 770 IF K<=2 THEN 790 775 IF P(K)<>P(K-2) THEN 790 780 PRINT "ARROWS AREN'T THAT CROOKED - TRY ANOTHER ROOM" 785 GOTO 760 790 NEXT K 795 REM *** SHOOT ARROW *** 800 L=L(1) 805 FOR K=1 TO J9 810 FOR K1=1 TO 3 815 IF S(L,K1)=P(K) THEN 895 820 NEXT K1 825 REM *** NO TUNNEL FOR ARROW *** 830 L=S(L,FNB(1)) 835 GOTO 900 840 NEXT K 845 PRINT "MISSED" 850 L=L(1) 855 REM *** MOVE WUMPUS *** 860 GOSUB 935 865 REM *** AMMO CHECK *** 870 A=A-1 875 IF A>0 THEN 885 880 F=-1 885 RETURN 890 REM *** SEE IF ARROW IS AT L(1) OR AT L(2) 895 L=P(K) 900 IF L<>L(2) THEN 920 905 PRINT "AHA! YOU GOT THE WUMPUS!" 910 F=1 915 RETURN 920 IF L<>L(1) THEN 840 925 PRINT "OUCH! ARROW GOT YOU!" 930 GOTO 880 935 REM *** MOVE WUMPUS ROUTINE *** 940 K=FNC(0) 945 IF K=4 THEN 955 950 L(2)=S(L(2),K) 955 IF L(2)<>L THEN 970 960 PRINT "TSK TSK TSK - WUMPUS GOT YOU!" 965 F=-1 970 RETURN 975 REM *** MOVE ROUTINE *** 980 F=0 985 PRINT "WHERE TO"; 990 INPUT L 995 IF L<1 THEN 985 1000 IF L>20 THEN 985 1005 FOR K=1 TO 3 1010 REM *** CHECK IF LEGAL MOVE *** 1015 IF S(L(1),K)=L THEN 1045 1020 NEXT K 1025 IF L=L(1) THEN 1045 1030 PRINT "NOT POSSIBLE -"; 1035 GOTO 985 1040 REM *** CHECK FOR HAZARDS *** 1045 L(1)=L 1050 REM *** WUMPUS *** 1055 IF L<>L(2) THEN 1090 1060 PRINT "... OOPS! BUMPED A WUMPUS!" 1065 REM *** MOVE WUMPUS *** 1070 GOSUB 940 1075 IF F=0 THEN 1090 1080 RETURN 1085 REM *** PIT *** 1090 IF L=L(3) THEN 1100 1095 IF L<>L(4) THEN 1120 1100 PRINT "YYYYIIIIEEEE . . . FELL IN PIT" 1105 F=-1 1110 RETURN 1115 REM *** BATS *** 1120 IF L=L(5) THEN 1130 1125 IF L<>L(6) THEN 1145 1130 PRINT "ZAP--SUPER BAT SNATCH! ELSEWHEREVILLE FOR YOU!" 1135 L=FNA(1) 1140 GOTO 1045 1145 RETURN 1150 END